In response to this event, intercepting the event and superseding the Pawn's default behavior. This gives the Controller the opportunity to implement the behavior ![]() Controllers take control of a Pawn with the Possess function, and give up control of the Pawn with the Unpossess function.Ĭontrollers receive notifications for many of the events occurring for the Pawn they are controlling. A PlayerController is used by human players to control Pawns, while an AIController implements the artificial intelligence for the Pawns they control. ![]() Controllers are non-physical Actors that can possess a Pawn (or Pawn-derived class like Character) to control its actions.
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